This is the third in a series answering Dallis' question (April 25, 2007) on how I accomplished the blending in the Marcon image (see my post of April 26, 2007).
If you've been following this series closely, you may feel that I've been a bit evasive-I didn't just come out and answer the question. There's a very good reason why-Blending Modes are far too deep to encapsulate in a blog posting...or 5. If you want to command Blending Modes, you'll need to use what I'm providing and study independently, tailoring your research to your specific goals.
I've explained a bit about Layers, which are the vehicles you use to apply Blending Modes (for the most part), and I've explained a bit about Layers strategies. In this post, I'll do the same for selected Blending Modes, and it will be up to the reader to extend their own research.
The real value in these postings isn't the technical background on Blending Modes-you could dig that up on your own, and probably should anyway if only to verify what I present. What you will find here that you probably won't find elsewhere, at least easily, is the strategies to use these tools. I haven't cornered the Blending Modes strategies market, and would be very grateful for your input if you uncover a technique that advances us all.
Navigate Window>Layers to display your Layers Palette. Open an image, select (by clicking) the Background Layer, and press Ctl-J to create a new Layer. Your Blending Modes are accessed by the drop-down menu in the upper left corner of your Layers Palette (under the "Layers" tab) or by double-clicking on the Layer (away from the Layer name).
For our present purposes, let's divide Blending Modes into three primary groups (just ignore anything that's not on our present list), which are predicated on the "neutral color" of the constituent Blending Modes. The "neutral color" of a Blending Mode is the color that has no effect within that Blending Mode:
- "Darkening Group," for which the neutral color is white. We'll confine ourselves to Multiply for the time being in this group.
- "Lightening Group," for which the neutral color is black. Our interest in this group is with the Screen mode.
- "Contrast Group," for which the neutral color is gray (128/128/128 RGB). Our interest in this group is with the Soft Light and Hard Light modes.
When applying Blending Modes using Layers, consider the lower Layer the "Base" Layer and the upper Layer as the "Blending" Layer. The Blending Mode is applied to the Blending Layer by selecting it, then selecting the desired Blend Mode.
Blending Modes calculate a resulting image on a Channel-by-Channel basis, with a few exceptions that are not relevant at this point. I will assume that you're working in RGB...please.
Blending modes calculate results using values of 0-1 to represent luminosity. Binary 0 (on the scale of 0-255), or black (no luminosity) is calculated as 0 by Blending Modes. Binary 255, or white, is calculated as 1.
Our first Blending Mode exercise will be to experiment with Multiply, a "Darkening" mode. If you take two pixels, the Blend Layer pixel being darker than the Base Layer pixel, and multiply their values, you will always end up with a darker result. Try calculating a variety of value pairs (always mindful that 0-255 must be converted to 0-1). If the Blend Layer is white (value = 1) the resulting color will be unchanged from the original Base Layer...and this tends to corroborate the claim that white is a neutral color for this Blending Mode.
Next let's experiment with Screen from our Lightening Group (not our "lightning" group, thank you-that's for our meteorology postings). Screen multiplies the complement (1 minus the value) of the Blending and Base Layers, then subtracts the result from 1. This may appear to be convoluted, but let's reason it out. If you subtract a Blend R(ed) value of .3 from 1, you get .7 (Note to statisticians: Your results may vary). Subtracting a Base R value of .8 from 1, you get .2. Multiplying .7 x .2 gives you .14, and subtracting .14 from 1 gives you .86, decidedly a higher value than the original Base of .8.
You know I'm having a heck of a time avoiding public school jokes here, don't you?
The point is, Screen lightens the Base Layer...unless the Blend Layer is Black (value = 0). Honest! Try it with a couple of value pairs. Doing so really forces you to engage the machinery of the Blending Mode so that you will better understand it.
For Soft Light, you might wish to review PS Help (F1) for the math on Darken and Lighten Blending Modes (not the groups, the actual Blending Modes). It's brutally simple. If the Blend is >50% gray, Soft Light Lightens (the Blending Mode), and if the Blend is >50% gray, Soft Light Darkens (the Blending Mode). If the Blend is 50% gray, you get no effect. Guess what the neutral color is for Soft Light? Ha!
Now, here's a research question for you, and I'm going to offer a prize to the first individual to provide comprehensive, correct answers: In PS Blending Mode calculations, what value, from 0-1, is correct for 50% gray? Why?
The prize? An unopened roll of Scott Brand Shop Towels, for tough jobs. They're strong (works like cloth), they absorb oil and grease, and they're multi-purpose (for garage & shop). It says so right on the packaging. It sounds to me like they're something you might forward on to Sheryl Crow or Rosie O'Donnell (I won't link to Ms. O'Donnell...you'd have to know the story).
Here's a teaser on Soft Light: If you look at the description of how it works and where, you might get the idea that darkening darks and lightening lights is effectively painting contrast. Bingo! If you're an aerial photographer and have been frustrated by haze...stay tuned.
Finally, Hard Light goes a step beyond Soft Light (never would have guessed that...) by employing Multiply or Screen instead of Darken or Lighten. This obviously will mean more contrast, and you need to be cautious: Soft Light will not clip, but Hard Light will.
The strategy segment of this post is limited to the following two points:
- In the Marcon image, I used the two Layers shown in the demo graphic, but Layer Masked the sky and highlights from the light image (top Layer) so that those elements were used from the dark image (bottom Layer). Please investigate Layer Masking in PS Help (F1) if you need to.
- Using Blending Modes (specifically, those outlined above), I adjusted exposure and contrast (working in 16 bits per RGB Channel), and effected other manipulations in each Layer independently. Yes, I used some other Blending Modes as well, but they'll have to wait for their own post. I'll give you a bit of time to digest this post, and move on to the actual applications.
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